Hey there! So at the moment gamescom is going on over in Germany, and the XDev team are over there showing off some of the cool new features of LittleBigPlanet 3. Here are a few screenshots I have taken (with explanations and the like) for your VIEWING PLEASURE :D
#1 The LBP3 Pod
As you can see, there is a brand new design to the pod. Not only that, but it looks like the Pod uses actual level backgrounds as the background now. Pretty neat!
By looking at this picture it is also apparent that you can add trailers to your levels, as well as a banner for the background. Trailers for levels have been confirmed as a PS4-exclusive feature.
These pictures also show new sections for the pod - 'Recommended for you' and 'Recently played'.
#2 the Popit & tools
This is a very small section of the popit that is on the screen for a very small fraction of a second in the new 'Create Trailer' of LBP3. In the popit section called 'Getting Around' you can see what looks like a blue object tweaker. This is actually a walk tweaker and, when placed on a sackbot's microchip, can modify how the sackbot walks (the only option we know of at this time is "underwater walk", as seen here).
(We will get into this screenshot more later). The other blue thing under 'Getting Around' is a portal. From what I can tell these are like wormholes that activate automatically instead of having to press triangle whilst standing in front of them.
The ramp in the same image allows the characters to slide from one layer to another. These ramps can be any material, and the speed at which the characters can slide can be tweaked also. My guess is that they'll also have an input action for speed-scale, and maybe other options too.
The item to the right of the bouncepad is a 'Layer Launcher' and simply throws the characters into different layers. The player can tweak the launch pad to launch the characters to an exact location, kind of like the launchers in LittleBigPlanet Karting.
There are also a few new connectors that can be seen to the very right of popit. I am unsure as to what the bottom one is, however I do have more information on the top one, which I will explain in more detail later.
As shown in this screenshot here, there is a new tool under the 'Objects' section in the Tools bag that looks like a ghost. This is the dephysicalise tool from LittleBigPlanet PS Vita that allows any object to lose its physical properties and for other items, characters and materials to pass through it as if it's not even there.
In the same screenshot you can see 2 new sections: 'Adventuring' and 'Infinity Levels'. The items under 'Infinity Levels' may have something to do with the level stitching feature that was previously announced whereby players can increase the create space by literally stitching two levels together.
I am unsure what the items under 'Adventuring' will do - but the icons look very similar to that of the 'Organisertron', which is something we have only been able to get a glimpse of. Not much information has been revealed about the Organisertron.
The screenshot of the 'Gadgets' section shows some new items too. A new 'Sensor' with an odd shape can be seen, as well as a new logic tool (with an icon of a wave) and a new 'Logic Container' (a new popit section also containing the microchip, sequencer, controllinator, movinator and move cursor) with something that looks like a microchip with arrows being emitted from it. I am not aware what any of these new gadgets do at this moment in time.
In the same image we can see 2 new Movers. One looks like an in/out mover with a '+' icon in the top-right. This probably has something to do with the extra layers in the game, or providing a smoother transition when moving between layers. Another Mover with arrows pointing in the N, NE, E, SE, S, SW, W & NW directions can be seen, however at this time I am unaware as to what it does (notice how all of the move pack features are visible - hinting that DLC is transferable for the PS4 version?).
This popit section is the one we caught a brief glimpse of earlier from the Create Trailer. As well as seeing that the Layer Launcher is actually what I said it is, we can also see some snazzy new things under 'Spawning & Ending' and 'Points & Prizes'.
I am unsure what most of these new things do, however from the screenshots we can see 2 new Spawn gates (both in the shape of arched double doors) - one of which I will go into more detail later.
Under 'Points & Prizes' we can see something of a rectangular shape and something that looks like something called a Collectabell (the gold thing between the score sensor and other new item - and also something I will go into later). I am unsure what these do, however the Collectabell does have some sort of role in the new scoreboard (which we will see shortly). Now, let's get back to that new connector in the top right that we were introduced to earlier.
This new connector is called 'Bendy Rail', and can be seen below:
These rails can connect from any point on a material anywhere to any point on a material anywhere else in the level. They can also have the visual appearance of any material (so we think).
Now you may be thinking "But rails are for things to travel on! Surely things can't travel on a connector?!"...
Rail hooks attach to Bendy Rails, and allow characters, materials and objects to travel in and out of the layers with ease. As you can see, you can adjust the speed, strength and input action of the rail hook (which means you can set it to be automatic if you so please). There is also an option for 'visuals' - you can make both the bendy rail and rail hook to be completely invisible if you so please, giving the illusion that things are flying around the level by themselves.
...Anyway, back to that new spawn gate I hinted at earlier! One of these new spawn gates is called a 'Character Changer', as seen below.
These 5 pictures below pretty much sum up what this gate does...
(...remember that sackbot had all of that logic on it? Yeah, that sackperson just turned into that...)
Moving on a bit, take a look at this new power-up:
When you it is equipped it your sackperson wears a helmet, goggles and ear muffs. When you open your popit with this power-up equipped, the organisertron appears to appear. I am still not 100% sure what this does, however by looking at the original LBP3 trailer it seems to allow players to access some (select) create mode tools in play mode (which I believe is an already confirmed feature).
This screenshot shows a feature that has been in both of the portable versions of LittleBigPlanet, but has not been on a console version until now...
That's right, you can now make materials static or dynamic without the need for an anti-gravity tweaker!
Also announced was the ability to use the paint tool with the touchpad on PS4, which is pretty neat!
Earlier I hinted at a new scoreboard being in the game. This is somewhat confusing, as when we looked at a picture of the popit earlier, we could clearly see the scoreboard from all previous versions of littlebigplanet visible.
Regardless, here is the new scoreboard:
As you can probably tell, it is extremely similar to the menu in the original LittleBigPlanet from way back in 2008. On this scoreboard we can see Collectabells are mentioned, however none claim to be collected so we still can't really see what their use is. There also appears to be a line where we can put custom text (in this screenshot it says "You Escaped The Crypts!"). This may only be something for the story mode, however I'm not sure.
Speaking of story mode, here is what seems to be a new story character:
We know nothing of this character - we do not know his name, voice, or whether he is good or bad. He does not seem to want to cause any harm in the levels, however, so we can infer that he is an ally to sackthing, oddsock, toggle and swoop.
Now, the feature that you've all been waiting for: the power-up creator!
To turn something (any item whatsoever) into a powerup, simply add a Blaster Handle to it, as you can see here:
Then place a 'Power-up Pedestal', capture the object, and select it in the popit.
As I said, literally any object...
So that is some pretty neat stuff!
Now, this next feature is something that hasn't officially been announced, but is something that I have noticed. In both of the trailers and this create mode demo, we get to see materials break apart, as seen here:
I believe these effects are being caused by an un-named material tweaker, seen here:
There's not much new info on sackbots, apart from the fact they can be all characters (Sackthing, Toggle, Swoop and Oddsock), and that they can now face any direction (including backwards) as seen in this screenshot:
#4 STORY CHARACTERS
Nothing has been officially announced about any of the new story characters, however, in these screenshots taken from the create mode preview during the twitch livestream, we can see what appears to be a story character in the background:
...and there you go! That's all the stuff I could pick out of the gamescom trailer and play through. I may add more to this in the future if I make any more discoveries!
Thank you for reading.
Below are all of the trailers and previews officially released for LittleBigPlanet 3 since E3 this year: