Quadratum. The Two Year Anniversary.
The following article was written on the 1st anniversary of the Quadratum's release - which was also the day of discontinuation.
For the Quadratum's 2nd anniversary, the article has been edited and tweaked for better reading.
For the Quadratum's 2nd anniversary, the article has been edited and tweaked for better reading.
Quadratum. T-Games' first collaboration, created by GameEx and a PSN user by the name of robbit10.
It combined the gaming capabilities from the GameExpo line, and the music capabilities from the JukeBox XI line, as well as adding new media, such as Photos and Cut-scenes.
Rumors of a new console started in Janurary of 2012, when production of GameExpo II stopped - apparently for no apparent reason.
Then, in early February of 2012, TardisBill uploaded this picture to his profile:
It combined the gaming capabilities from the GameExpo line, and the music capabilities from the JukeBox XI line, as well as adding new media, such as Photos and Cut-scenes.
Rumors of a new console started in Janurary of 2012, when production of GameExpo II stopped - apparently for no apparent reason.
Then, in early February of 2012, TardisBill uploaded this picture to his profile:
It includes the two lead creators of the console, TardisBill (left) and robbit10 (right) playing a game of PONG on a very early alpha model of the Quadratum. The T-Games logo can be seen in the centre of the screen, confirming to the community the rumors that T-Games were working on a new machine.
When the picture was released, the name of the console had not yet been announced. However, at this stage of development, the machine was called 'Quadratum Oculos' - which means 'Square Eyes' in Latin.
In early February this picture was released, which shows further progress:
When the picture was released, the name of the console had not yet been announced. However, at this stage of development, the machine was called 'Quadratum Oculos' - which means 'Square Eyes' in Latin.
In early February this picture was released, which shows further progress:
At this time, the news still wasn't announced that it was not only a game console, so people were confused as to why there were prominent Next/Previous icons.
In reality, these were used to flick through tracks - but not just music tracks - the breakthrough with Quadratum was that it could store Games, Photos and Cutscenes in the same way - allowing for up to 100 assorted files of these mediums to be stored on one cartridge.
This amazing fact was never fully revealed about the console until launch. However, teasers like "100 Games. One Cartridge. One Amazing New Idea. Quadratum." were released - which leads us on to the reveal of the name.
The name of the console was revealed when TardisBill published this picture to his profile:
In reality, these were used to flick through tracks - but not just music tracks - the breakthrough with Quadratum was that it could store Games, Photos and Cutscenes in the same way - allowing for up to 100 assorted files of these mediums to be stored on one cartridge.
This amazing fact was never fully revealed about the console until launch. However, teasers like "100 Games. One Cartridge. One Amazing New Idea. Quadratum." were released - which leads us on to the reveal of the name.
The name of the console was revealed when TardisBill published this picture to his profile:
This picture shows the Quadratum as it was in early Beta Development. As you can see, the design had completely changed.
This was it, the Quadratum had been officially revealed to the public. Beta tests started not long after this picture was taken, and more information was released about the console, telling the public how much better it was from the GameExpo II and JukeBox XI.
Then, it was stated by TardisBill that the release date for Quadratum had been confirmed as to be the 1st of March 2012.
This was it, the Quadratum had been officially revealed to the public. Beta tests started not long after this picture was taken, and more information was released about the console, telling the public how much better it was from the GameExpo II and JukeBox XI.
Then, it was stated by TardisBill that the release date for Quadratum had been confirmed as to be the 1st of March 2012.
The 1st of March, 2012.
The Quadratum was released - and the community opened their eyes to the world of Quadratum. 30 plays were achieved within the first two weeks, and feedback started to thrive. A completley bug-free console had been released among the stratosphere. Infact, absolutely no bugs were reported from the release console. Throughout it's life, the only bugs that were fixed were ones that were created during later updates.
The Quadratum had a healthy update list, however, it was during the progress of the Quadratum's biggest update (v1.5), when tension started to build between Tardisbill and Robbit10.
Arguments took place, resulting in a halt to progress on the Quadratum - and lead to both creators ignoring each other (and the Quadratum) and working on their own projects. This resulted in the creation of the NeXT.
Even though T-Games was now fully focused on the NeXT, the community still wanted Quadratum v1.5. As a result, the unfinished features were removed and the uncompleted v1.5 was released to the public. The date the v1.5 update was released is also the day T-Games announced they had partially discontinued the Quadratum line, and that no more updates were to be released.
Then, following a brief conversation between Tardisbill and robbit10, it was confirmed that on Quadratum's 1st birthday - the 1st of March 2013 - the Quadratum levels were to be removed from LittleBigPlanet.
The Quadratum had a healthy update list, however, it was during the progress of the Quadratum's biggest update (v1.5), when tension started to build between Tardisbill and Robbit10.
Arguments took place, resulting in a halt to progress on the Quadratum - and lead to both creators ignoring each other (and the Quadratum) and working on their own projects. This resulted in the creation of the NeXT.
Even though T-Games was now fully focused on the NeXT, the community still wanted Quadratum v1.5. As a result, the unfinished features were removed and the uncompleted v1.5 was released to the public. The date the v1.5 update was released is also the day T-Games announced they had partially discontinued the Quadratum line, and that no more updates were to be released.
Then, following a brief conversation between Tardisbill and robbit10, it was confirmed that on Quadratum's 1st birthday - the 1st of March 2013 - the Quadratum levels were to be removed from LittleBigPlanet.
The 1st of March, 2013.
Exactly a year after it was released to the public, the Quadratum was removed from the LittleBigPlanet servers.
The final Quadratum. Quadratum v1.5.